hrmf » Tue Oct 22, 2013 5:22 am
by zerg960
- web trade now supports most items (except books). this includes potions & enchanted stuff
- web trade updates when you close a web trade enabled chest now
- fixed a different crash bug on /reload
0 Replies

Weee! » Sun Oct 20, 2013 5:07 am
by zerg960
- Began work on a web trade system
- Neko updated the trade signs to work with 1.6 stuff
- Added another trolling command for myself. :>
- Fix a crash bug on /reload
5 Replies

Yay » Mon Oct 21, 2013 2:37 am
by zerg960
Web trade 1.0 has been released
planned features: - trade from the web automatically, so other guy doesnt have to be online.
- automatic chargin' for having a shop on the web
1 Replies

Subject? What subject! » Thu Oct 17, 2013 11:05 pm
by zerg960
- Resilking diamond no longer counts towards stats. (placing diamond ore subtracts 1.)
- Subtracted all resilked diamond from everyone's stats.
- Changed mechanics of mob sweep to kill less mobs.
- /lag kills sheep, villagers, and chicken farms now.
9 Replies

Moah comamnds » Sat Oct 19, 2013 2:14 am
by zerg960
/drop and /followpoop are voter commands now.
Eve lags less now..

and.. /lag no longer kills everything on the map.

Shift+click placing signs can now be used to place the other types of signs :)
0 Replies

EVEN MORE FIXES!!! » Mon Oct 14, 2013 2:43 am
by zerg960
- Removed the NSA banning IP code.
- Added code so I can't pick up cobble dirt and netherrack.
- The /home random cache thing is working pretty well.
1 Replies

Even more fixes! » Sat Oct 12, 2013 10:24 pm
by zerg960
/loglevel changed so that the server can continue to log everything to file.
Random /home picture changed colors & use bigger pixels.

Nether portals no longer clamp the portals on the main map to a max Z of 3900 or a min Z of 6100 ( a 2200 block big buffer zone between continents.) There is now a 200 block big no-portal area instead.
0 Replies

More lag fixes! » Fri Oct 11, 2013 3:42 am
by zerg960
Found eve's slowness. it caused by /home
Random /home now uses a .png file to cache the results of places which are occupied. Over time this will make random /home much faster.

Added a new command for myself, /loglevel

Sang pito pito. http://www.youtube.com/watch?v=ncIO9LeLlpI
2 Replies

Fixin' » Thu Oct 10, 2013 3:51 am
by zerg960
/playdead works now
/pvp works with the swords now
Upped the # of concurrent threads for greif alert from 3 to 2.
Typing $$$$$$$$$$$$$$$$$$$$$$$$$$$$ angers wall-e and still gets to the chat. (thanks masy1)

Mods can now see who started a fire when they teleport to an alert.
1 Replies

Updated to 1.6.4 » Sat Oct 05, 2013 10:18 pm
by zerg960
- Updated to 1.6.4, lots of stuff broke.
- Rewrote the protocol for webchat/radar n' stuff.
- Made server.log less spammy.
- Deleted all the backups for the ftb server to free up disk space.
- Made auto-save happen once every 5 seconds, and pause the server for at most 100ms. This is done by saving 1 chunk at a time..
- Fixed /piggyback
- Fixed /unban. Apparently I had code in there to prevent mods from unbanning others' bans, and it never worked.. but it stopped *me* from unbanning.
- Fixed the /reload lag
- Fixed /followsnow
- Fixed /pvp so it shows the swords again.
- Fixed /fountain
- Tried to fix /sit.
- Fixed /imrich

Some other vote commands may have also been fixed by the fixes to the other commands.

- Eve no longer gives URLS.
6 Replies

I'm alive still. » Mon Sep 09, 2013 2:02 am
by zerg960
- Added auto-ip-ban for the guy that keeps impersonating me. This will temporarily IP Ban anyone who fails the minecraft server authentication ("Failed to verify username! error"), and will unban at the next reboot or plugin reload.

- Added derp hack notification for mods. It's very spammy. Blame SDOR3 ^_^
1 Replies

Wee! » Sat Jul 13, 2013 8:45 pm
by zerg960
Fixed worldedit
Zombies spawn now.
/lastseen and /firstseen show the year.
0 Replies

I'm back! » Sun Jul 07, 2013 3:49 am
by zerg960
I banned zombies. They won't spawn anymore.
Did something with the mob splashing in water code.
Mobs won't go through portals anymore.
3 Replies

What's with subject lines anyway? » Sun Jul 07, 2013 10:13 pm
by zerg960
Fixed the "End of stream" message when bat appears, and crashes associated w/ many voter commands.

Updated WorldEdit. Mods can rollback now.

Started logging which chunks are loaded, # of players online, and current tickrate.
Hopefully this'll tell me which chunks cause lag.
0 Replies

More anti-greif! » Sun Mar 24, 2013 9:24 pm
by zerg960
Repeaters and comparators are now considered greif if you change them w/o build permissions.

Added the vanilla /scoreboard command into the server. Hehe.
9 Replies

Weee » Mon Jun 03, 2013 3:57 am
by zerg960
Killed mobs
Fixed some lag
Fixed a glitch involving workbenches n' private signs, lettin you remove private signs from ppl.
0 Replies

Really minor changes » Tue Mar 26, 2013 4:47 am
by zerg960
Levers & buttons are now priveatable.

Changed the messages returned by the locking plugin
9 Replies

Anti-hacks » Sun Feb 24, 2013 6:58 am
by zerg960
Added anti-hacks for various hacks, including pvp forcefield
Fixed a few causes of server crashes & reboots.
3 Replies

Less lag? » Sat Mar 23, 2013 7:12 pm
by zerg960
Command /lag now tries to reduce the lag on the server if the server's slightly laggy.

Upped player cap to 65

Updated server to 1.5.1

Updated Anti-greif to automatically restore all blocks that've been added since the last 3-4 updates; the blocks which are obtainable and can be pushed by pistons. This includes quartz.
1 Replies

Hooray, Wednesday! » Wed Mar 20, 2013 1:42 pm
by zerg960
Fixed /ioncannon so it doesn't crash the server.. hopefully.
Fixed /meteorstorm to show meteors again! Yaay!

Fixed /offlinemode

Levers, hoppers, buttons, droppers, and comparators, are now logged when clicked on.
1 Replies

And.. it's Thursday! » Thu Mar 21, 2013 5:05 am
by zerg960
New command: /resethome
Deletes your /home and sends the old coords to you in a mail.

Added the ability for me to revoke /tp'ing to new players if someone keeps using it to make them sad. (Permission: kreatious.tp.deny)

Changed the text for /tp, so if a new player does it to someone else, they'll know what to do to make it work.

:> turns light red in chat now. Buahaha!
:) doesn't get replaced with tinysmiley anymore.

Fixed the regen end portals so they send you to the regen end now.
Fixed the main world end portals so they send you to a quartz room instead of suffocating you.
Fixed /go so that it can't be used from the forums
Fixed anti-greif to quit disappearing some items that you place.
Fixed /setjob from resetting your home; and prevented it from ever happening again
1 Replies

Monday fixes! » Mon Mar 18, 2013 10:40 pm
by zerg960
Fixed /meteorstorm, /ioncannon, /smokebomb, and other vote commands using particle entities, from crashing the server. (Hopefully.)

Fixed the bat, so it flies around a little now.

Anti-xray doesn't show next to hoppers anymore.

Minecarts with TNT & Hoppers are now logged when being placed.
Placing snow no longer triggers an unconditional greif alert.


Minecarts no longer despawn randomly.
1 Replies

Yay.. » Sun Mar 17, 2013 9:14 pm
by zerg960
/tp can't be used to get out of the nether.
/go can't be used to get out of the nether.
Preferences (/options n' stuff) now save again. This fixes a lot of bugs that forget about you :)

/getsettings (Admin-only) fixed.
2 Replies

Fixed map » Wed Mar 13, 2013 4:56 pm
by zerg960
Fixed the dynamic map (broke it yesterday)
Removed code that could cause apparent block lag when planting crops or harvesting leaves.
Merged the changes from craftbukkit 1.4.7
Updated the anti-hacks to be better (for mods, /c now works on more of them.)
New players will start to lose food 10x sooner.
Private signs can now be fast-placed if there is air underneath the sign.

1.5 stuff
Hoppers take their protection from the nearby container.
Added the new blocks to the trade plugin. Missing ones should be reported under bugs.
5 Replies

1.5! » Sat Mar 16, 2013 12:14 am
by zerg960
Updated server to 1.5

Quartz ore break/place is now tracked
Added 1.5 stuff to tradeable items
Random homes for new players work again.
0 Replies